Also, once you realize how often you can sprint around in the game, you spend a lot less time in it. Sure, horror games lose some of the fear the next time around, but to lose it all is a real shame. Once you’ve realized this, the game loses any and all tension. There are only a small number of times where you need to be quiet. You’ll also need to keep your little friend fed, brushed, and charged, or they’ll get loud and pester you until you fix the problem.īut the problem is, through the majority of the game you can run around as you wish and there is absolutely no chance anything will happen to you. This occurs when you’re sprinting or shaking your flashlight (which needs to be shaken to operate). For example, when you’re wandering the house, the game will warn you when you’re making noise. From the second play-through on, you know exactly what’s going to happen and when, so it really takes away from the tension or fear. Tattletail, while not terrifying, is still very effective at building tension.
Every night became scarier as well, but that’s a one time thing, and I’ll explain that next. I don’t want to spoil the craziness, though, so I’ll leave it at that. I don’t think I’ve ever used that word before, but it’s fitting here. After interacting with the toy for a bit he wraps the present back up and sneaks back into bed.įrom then on, each night gets crazier and crazier leading up until Christmas Eve night, which is simply bonkers. Lo and behold, it’s a Furby! Er, I mean Tattletail. So, was it worth the wait?Ī young child awakes just a few short days before Christmas morning, and he decides to sneak down to the basement to peak at what he’s getting. However, it took much longer than I expected. It was only a matter of time before someone decided to do this. They are clearly the inspiration for Tattletail, which takes this often annoying toy to new heights in the form of a horror game. Five days before Christmas and all through the house, not a creature was stirring, except for Mama… Or you can go on judging this game based on a standard it has nothing to do with, end up disappointed, and have nobody to blame but yourself. But if you just get into the mood it sets and judge it on its own merits, you will find it's a wonderfully creepy little piece of first-person gaming with some pretty fresh concepts. If you just sit back and say "okay, Tattletail, BLOW MY MIND," you're already doing it wrong. Like with most atmospheric games, there has to be a minimum of buy-in from the player here. It's like watching Jaws and comparing it to The Exorcist. So if you're just going to compare every indie horror game to FNAF, you're gonna have a bad time. The only thing the two games have in common is that they're horror games, and maybe the "cute is scary" factor. Furthermore, Tattletail has in no way resembles its game mechanic or narrative. they've been a staple of horror since horror has existed. The only thing the two games So this is what we've come to? Every indie horror game from now on has to get compared to Five Nights At Freddy's? News flash: jump scares don't make everything an FNAF clone. So this is what we've come to? Every indie horror game from now on has to get compared to Five Nights At Freddy's? News flash: jump scares don't make everything an FNAF clone.